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When Good Games Go Bad
1 hour, 32 minutes ago ago from XeN Clan
There is a growing number of stories in the press about gamers who play for extended periods of time and whose lives and mental stats suffer as a consequence. But is online gaming as addictive and dangerous as some claim? I know I for one have stayed up late playing computer games in the past. I have even noticed the detrimental effect it has upon other elements of my life but continued playing regardless. Increasingly horror stories ...
Related contentReview: Stop Stress: A Day of Fury (Wii)
13 hours ago ago from Diehard GameFAN
Stop Stress: A Day of Fury Genre: Action Developer: Abylight Publisher: Abylight Release Date: 12/07/2009 Ever have one of those days where you wake up just wanting to break everything and everyone in sight? If so, I suggest you find help, as you are a disturbed individual. Okay, so maybe that's being a bit harsh. After all, we are a society that consistently throws ourselves into a stressful environment day in and day out. So ...
Related contentLooking for Free Online Gaming Options
3 hours ago ago from Game Copy Software - How To Copy Games
If you have a look online there are many sites that provide online games for free in a variety of different formats. For example, there are free online gaming sites for younger players that permit them to play various classic games, puzzle games and brain training games, just to name a few. You can also find further free online gaming sites that are created more for adults, as the content set out in in the games are of greater complexity ...
Related contentUnleashing the writer
18 hours ago ago from NAG Online - South Africa’s leading gaming, computer & technology magazine online
Bytes Featured Articles Game Dev Games Retro Reviews Lifestyle News Technology Forum Links Gallery Official NAG Wallpapers NAG Facebook Group Subscribe to our RSS Feed Log In Unleashing the writer Posted by Rodain Joubert in Game Dev on December 22, 2009 | Tags: Beginner , Development Theory There are many game development styles out there. Some people prefer building game worlds, some focus on rules ...
Related contentGame Mechani(sm) of the Week #51: Changing the Mechanisms to Suit
8 hours ago ago from Observations of the Fox
As I wind down my game mechanisms for the year, I've had a few preconceived ways to finish off the series. I'll be using two of these, both of which are really meta-mechanisms. The penultimate mechanism is the notion of changing a game's mechanisms to account for what is happening in the fiction. Changing the way characters are able to interact with the world depending on how they have done so in the fiction so far. At a ...
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